

Either option will make them unavailable for a week, so it’s a good idea plan ahead and have multiple parties of adventurers ready. This can be done by sending them to the tavern to blow off some steam or to the abbey to request absolution. If stress passes the second threshold your adventurer will die from a heart attack, so it’s important to relieve it regularly.

If stress passes the first threshold, your adventurer might incur various penalties or even refuse your orders. Another interesting part is the stress mechanic, causing your adventurers to accrue stress as they keep adventuring. Planning out what and/or who to take with you can sometimes take as long as running a dungeon but it really makes you feel like you’re organizing an adventure. This also includes having enough provisions such as torches and food.

This involves having decent party setup, which usually consists of at least 1 tank, 1 healer, and 2 damage dealers. To clear a dungeon you’ll need to prepare adequately. You as the lord of a small settlement will employ these adventurers to clear out the mysterious dungeons surrounding your property. Interesting adventurer management While the fabled heroes are off slaying dragons, battling demon kings, and saving princesses, the small-time adventurers have to clean up the dregs. Not technically 'impossible', but it might just be easier to settle on building a bridge for now. "Surviving for 100 years" is like "curing cancer". Make small, simple goals that you know you can complete. What goals you set in the game are up to you. There is no victory, only glorious deaths.

Don't dig too far down, or something scary will follow you back up. Wall off your fortress or a necromancer will make your lunch attack you. Don't tell your dwarves to fish they don't know how to swim. The entire game acts as a massive learning experience. Some of them are humorous, but most are a lesson. Everything from harpies to dangerous man-eating carp is everywhere. After playing this game long enough, you'll realize why dwarves don't like going outside. There are a lot of ways for dwarves to die. Lots of ways to die, no ways to win Starvation, riots, goblins raiders stealing your babies, goblin war parties stealing your lives, elephants, vampires, werewolves, werebears, werebadgers, carp, digging into an aquifer, digging into lava, digging into the nesting area of a Forgotten Beast, selling wood to hippies, insanity, drowning in knee-deep water, and being attacked by your own dismembered finger.
